Project updates

2 min read

Deviation Actions

juicethehedgehog's avatar
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well im near completion of one of the levels to gunstar. but it's getting pretty tough on the processor and ram seeing as it takes 5 minutes for photoshop to save the level lol. (also with the fact that the level alone has became over 100mb) i've been questioning myself if after i put this demo up, would i continue with the project and just keep adding in more levels and characters.


but here comes the bad news. i'll have to put this project on hold again while i go through school quarter. or invest only little amounts of time until im on break again. but at this rate, it's almost done.


good news is that i'll be shifting gears back to 3DSoR. with modeling and rigging up an enemy or another playable charcter. not only that, but i will be taking care of all of Axel's animation frames.


breath of fire is at a halt right now since im so close to putting gunstar playable.

plus, i think i spent too much time procrastinating school work trying to polish and finish these projects anyway so it's for the best :)

i'll start putting out playable builds once unity 4.6 gets released (might be a bit after though).

gonna take a nap cause i have a headache now! lol
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Lorenor86's avatar
good luck with studies fawzeh :) it's awesome you're able to work on your games being so busy. one thing at a time, right :) don't question yourself, "nothing to it but to do it", decisive is productive. you will know more once you get some feedback on your demo. keep it up!