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well im near completion of one of the levels to gunstar. but it's getting pretty tough on the processor and ram seeing as it takes 5 minutes for photoshop to save the level lol. (also with the fact that the level alone has became over 100mb) i've been questioning myself if after i put this demo up, would i continue with the project and just keep adding in more levels and characters.
but here comes the bad news. i'll have to put this project on hold again while i go through school quarter. or invest only little amounts of time until im on break again. but at this rate, it's almost done.
good news is that i'll be shifting gears back to 3DSoR. with modeling and rigging up an enemy or another playable charcter. not only that, but i will be taking care of all of Axel's animation frames.
breath of fire is at a halt right now since im so close to putting gunstar playable.
plus, i think i spent too much time procrastinating school work trying to polish and finish these projects anyway so it's for the best
i'll start putting out playable builds once unity 4.6 gets released (might be a bit after though).
gonna take a nap cause i have a headache now! lol
but here comes the bad news. i'll have to put this project on hold again while i go through school quarter. or invest only little amounts of time until im on break again. but at this rate, it's almost done.
good news is that i'll be shifting gears back to 3DSoR. with modeling and rigging up an enemy or another playable charcter. not only that, but i will be taking care of all of Axel's animation frames.
breath of fire is at a halt right now since im so close to putting gunstar playable.
plus, i think i spent too much time procrastinating school work trying to polish and finish these projects anyway so it's for the best
i'll start putting out playable builds once unity 4.6 gets released (might be a bit after though).
gonna take a nap cause i have a headache now! lol
SAGE is finally here and so is my project
Finally you can play Sonic AGES (the sonic project i was doing in unity lol) as well as plenty of other booth titles including battle cross fever ;)
Here's an offsite for AGES https://sites.google.com/view/sonicages/sonic-ages
Here's where all the SAGE booths are at for this year. https://sonicfangameshq.com/SAGE/
if you play my game or battlecross fever please let me know what you think :)
updates yay!
tl;dr yes im still working on gunstar, BoF, and SoR. i just got a side quest and that side quest turned into a bonus extra quest (that sonic game i ended up working on)
since my sonic game is almost done (you should see it at SAGE 2017 trailer) after SAGE is done, i'll go back to gunstar.
BoF and SoR will be resumed next year.
Gunstar
figured i'd update my stats of that project.
i'm mostly done with making it 1 level playable. i'm just working on enemy sprites.
i've decided to take the opportunity to learn some new animation software instead of my usual things (Photoshop, after effects, ToonBoom) for a more free to use software (OpenToonz)
so i've been a bit slow working on the sprites while i get adjusted to the learning curve of this software and setting up my user interface.
My hopes are to get this ready in about 2 weeks.
also i got hooked on Starbreak for about 3 weeks so that slowed me down for a while.
some of the sprites probably wont be fully finished when i
graduation, and projects.
ok so i graduated from college a couple of weeks ago. so now i got time to finish up Gunstar, Breath, and Streets. in order of how close things are, im going to get playable demos up quick as possible. so the order are as follows.
Gunstar will be ready by summer. 1 level, 1 character, and some basic enemies should be ready by then. wont guarantee 2 players unless i finish that as well. i'll continue working on it Janurary 1st.
the streets of rage is going to be renamed so it doesnt get confused with the eshop. might as well rename breath of fire and gunstar while im at it.
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good luck with studies fawzeh it's awesome you're able to work on your games being so busy. one thing at a time, right don't question yourself, "nothing to it but to do it", decisive is productive. you will know more once you get some feedback on your demo. keep it up!