not so small update about gunstar and SoR

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just a heads up.  good news and badnews.

bad news 1st.

you probably already aware that i missed my personal deadline of having gunstar ready by the time summer was over (well unity 4.6 didn't release yet either so oh well) so im still putting more to it.

good news.

both Gunstar and streets of rage will be playable before this year is up.

as far as whats finished and being worked on is.

Gunstar: finishing up last bits of the level to make it look really nice. still need to make some enemies though. and a few more frames for nice animation.

streets of rage: Axel will be ready tonight (animations and rig), leaving all left to be done is fixing some textures so they look better (i don't really call my textures impressive at the moment) after that, all that's need to be done is to make some enemies and their AI.

this is mostly the reason why i havent shown people what it looks like yet because im trying to put together something amazing.

also Max is mostly done, i need to finish rigging him so he be animation ready. and to actually spend some time to draw some textures on him. i haven't texture him right away because im trying to create a specific art style that will work well within unity. im an artist and animator before a gamer, so i want to at least make things look nice and make sense.

also im working on blaze, but im really fickle with her, but she'll come after fully making axel to the way i want.

didn't touch skates yet though, but he'll come when everything is hot and ready.

so my expectations of myself;

Gunstar: 1 level, 1 character able to do what he needs to do in game, and perhaps an enemy or 2 to have a reason to shoot.

streets of rage: 2 levels, 1 (2) character(s), unfortunately, i don't think i'll fully model and rig and animate an enemy in time before this year is over due to school so i might just see if i can make a 2player battle mode going 1st. 

tl;dr everything is going to be pretty barren but playable before this year is up.


breath of fire is still on hold cause im so close to having the other 2 projects ready.


early new years resolution: i will collaborate with other people's projects. film, animation, and game. 
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