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just a heads up. good news and badnews.
bad news 1st.
you probably already aware that i missed my personal deadline of having gunstar ready by the time summer was over (well unity 4.6 didn't release yet either so oh well) so im still putting more to it.
good news.
both Gunstar and streets of rage will be playable before this year is up.
as far as whats finished and being worked on is.
Gunstar: finishing up last bits of the level to make it look really nice. still need to make some enemies though. and a few more frames for nice animation.
streets of rage: Axel will be ready tonight (animations and rig), leaving all left to be done is fixing some textures so they look better (i don't really call my textures impressive at the moment) after that, all that's need to be done is to make some enemies and their AI.
this is mostly the reason why i havent shown people what it looks like yet because im trying to put together something amazing.
also Max is mostly done, i need to finish rigging him so he be animation ready. and to actually spend some time to draw some textures on him. i haven't texture him right away because im trying to create a specific art style that will work well within unity. im an artist and animator before a gamer, so i want to at least make things look nice and make sense.
also im working on blaze, but im really fickle with her, but she'll come after fully making axel to the way i want.
didn't touch skates yet though, but he'll come when everything is hot and ready.
so my expectations of myself;
Gunstar: 1 level, 1 character able to do what he needs to do in game, and perhaps an enemy or 2 to have a reason to shoot.
streets of rage: 2 levels, 1 (2) character(s), unfortunately, i don't think i'll fully model and rig and animate an enemy in time before this year is over due to school so i might just see if i can make a 2player battle mode going 1st.
tl;dr everything is going to be pretty barren but playable before this year is up.
breath of fire is still on hold cause im so close to having the other 2 projects ready.
early new years resolution: i will collaborate with other people's projects. film, animation, and game.
bad news 1st.
you probably already aware that i missed my personal deadline of having gunstar ready by the time summer was over (well unity 4.6 didn't release yet either so oh well) so im still putting more to it.
good news.
both Gunstar and streets of rage will be playable before this year is up.
as far as whats finished and being worked on is.
Gunstar: finishing up last bits of the level to make it look really nice. still need to make some enemies though. and a few more frames for nice animation.
streets of rage: Axel will be ready tonight (animations and rig), leaving all left to be done is fixing some textures so they look better (i don't really call my textures impressive at the moment) after that, all that's need to be done is to make some enemies and their AI.
this is mostly the reason why i havent shown people what it looks like yet because im trying to put together something amazing.
also Max is mostly done, i need to finish rigging him so he be animation ready. and to actually spend some time to draw some textures on him. i haven't texture him right away because im trying to create a specific art style that will work well within unity. im an artist and animator before a gamer, so i want to at least make things look nice and make sense.
also im working on blaze, but im really fickle with her, but she'll come after fully making axel to the way i want.
didn't touch skates yet though, but he'll come when everything is hot and ready.
so my expectations of myself;
Gunstar: 1 level, 1 character able to do what he needs to do in game, and perhaps an enemy or 2 to have a reason to shoot.
streets of rage: 2 levels, 1 (2) character(s), unfortunately, i don't think i'll fully model and rig and animate an enemy in time before this year is over due to school so i might just see if i can make a 2player battle mode going 1st.
tl;dr everything is going to be pretty barren but playable before this year is up.
breath of fire is still on hold cause im so close to having the other 2 projects ready.
early new years resolution: i will collaborate with other people's projects. film, animation, and game.
SAGE is finally here and so is my project
Finally you can play Sonic AGES (the sonic project i was doing in unity lol) as well as plenty of other booth titles including battle cross fever ;)
Here's an offsite for AGES https://sites.google.com/view/sonicages/sonic-ages
Here's where all the SAGE booths are at for this year. https://sonicfangameshq.com/SAGE/
if you play my game or battlecross fever please let me know what you think :)
updates yay!
tl;dr yes im still working on gunstar, BoF, and SoR. i just got a side quest and that side quest turned into a bonus extra quest (that sonic game i ended up working on)
since my sonic game is almost done (you should see it at SAGE 2017 trailer) after SAGE is done, i'll go back to gunstar.
BoF and SoR will be resumed next year.
Gunstar
figured i'd update my stats of that project.
i'm mostly done with making it 1 level playable. i'm just working on enemy sprites.
i've decided to take the opportunity to learn some new animation software instead of my usual things (Photoshop, after effects, ToonBoom) for a more free to use software (OpenToonz)
so i've been a bit slow working on the sprites while i get adjusted to the learning curve of this software and setting up my user interface.
My hopes are to get this ready in about 2 weeks.
also i got hooked on Starbreak for about 3 weeks so that slowed me down for a while.
some of the sprites probably wont be fully finished when i
graduation, and projects.
ok so i graduated from college a couple of weeks ago. so now i got time to finish up Gunstar, Breath, and Streets. in order of how close things are, im going to get playable demos up quick as possible. so the order are as follows.
Gunstar will be ready by summer. 1 level, 1 character, and some basic enemies should be ready by then. wont guarantee 2 players unless i finish that as well. i'll continue working on it Janurary 1st.
the streets of rage is going to be renamed so it doesnt get confused with the eshop. might as well rename breath of fire and gunstar while im at it.
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